
A procedural blue hypergiant rendered in real time on the GPU. WebGPU where it's available, with a hand-ported WebGL2 fallback, so the star spins on anything from a phone to a 4K display. Drag to orbit the camera.

A procedural blue hypergiant rendered in real time on the GPU. WebGPU where it's available, with a hand-ported WebGL2 fallback, so the star spins on anything from a phone to a 4K display. Drag to orbit the camera.

A procedural blue hypergiant rendered in real time on the GPU. WebGPU where it's available, with a hand-ported WebGL2 fallback, so the star spins on anything from a phone to a 4K display. Drag to orbit the camera.

A procedural blue hypergiant rendered in real time on the GPU. WebGPU where it's available, with a hand-ported WebGL2 fallback, so the star spins on anything from a phone to a 4K display. Drag to orbit the camera.

A procedural blue hypergiant rendered in real time on the GPU. WebGPU where it's available, with a hand-ported WebGL2 fallback, so the star spins on anything from a phone to a 4K display. Drag to orbit the camera.